A governing council of human wizards exists, called the White Council.
Wizards have several innate abilities
Soulgaze: When a wizard looks into someone's eyes, he sees more than just what color they are. Eyes are windows to the soul. When they make eye contact for too long, or too intently, she gets to peek in through the windows. You can't hide what you are from a wizard's soulgaze. And he can't hide from you. You both see each other for what you are, within, and it's with a clarity so intense that it burns itself into your head. Looking on someone's soul is something you never forget—no matter how badly you might want to. Of course a soulgaze requires both participants to have a soul, so it's not a risk when starring at animals or creatures from the nevernever. Two people can only share a soulgaze once, and after that like things seen with the sight it stays with you forever always fresh in your mind.
True Sight: This ability goes by many names. It is the ability to see representations of magic on the physical world. For example, if a wizard sees a man whose wife has just died, he might see the man with sword wounds all over his body. It is able to pierce through various illusions. It has a major flaw that prevents it from being commonly used. What is seen is never forgotten. While there is a chance of seeing something positive, the chances are that the wizard would see enough negative sights to drive him into complete insanity.
The Sight: An ability all wizards develop. It is the ability to sense in various ways events that would happen in a wizards future that could be brought on by various things that would be important to the future of the wizard. It is suspected that the Gatekeeper has a greater precognition than most wizards according to the events that happen in Proven Guilty.
Longevity and Regeneration: Powerful wizards have been known to live over 400 years. This longevity is because their use of magic, the esence of creation itself, and is closely related to an inate ability for bodies to heal at something like an idealized maximum of human potential, assuming that the mind really /is/ able to restore the body so effectively. 
General Notes from SeriesEdit
Each individual wizard has his or her own particular way of using their pawer. There is no one single standard fo rhow they use any spell. For example, when evoking fire, one wizard might send forth a stream of tiny stars like machine gun fire, another can send a stream up in a high arc. They can be a variety of different colors. 
In Dead Beat, Waldo Butters excitedly tells Harry Dresden that he has an unusually healing ability attributed to his being a Wizard. Past breaks have completely healed which just simply doesn't happen to regular people. This could explain a Wizard's longevity. And, because of this amazing ability to heal, Harry may just get the use of his hand back in the future. 
In Turn Coat, Anastasia Luccio says that most people aren't willing to accept a radical fact like the life span of their kind. Luccio has family that are several generations since the family that she grew up with. They are strangers to her, though she doesn't see it that way. She checks in on them and looks out for any developing talent. Martha Liberty lives with her multiple great granddaughter and her children. So, some families can accept it but for most wizards, it ends badly if they stick around their family. 
- ↑ Jim Butcher forum post
- ↑ Jim Butcher forum post
- ↑ Turn Coat, ch. 42
- ↑ Dead Beat, ch. 4
- ↑ Turn Coat, ch. 28
See also Edit
- Category:Wizards for a list of known wizards