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Donald Morgan

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Donald Morgan was a human wizard, and a Warden of the White Council.

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Biography Edit

Morgan was considered the Merlin's right hand man and executioner. He was a skilled Warden who once got close enough to taking out the Red King that he forced a retreat of the Lords of Outer Night, although two counts and a duke fell holding a rearguard action against him. This led to a commendation from Queen Titania of the Summer Court.

He was a stickler for the rules and for technicalities.

Morgan was the apprentice of Anastasia Luccio, for whom he exhibited a love interest.

Morgan was Harry's 'probation officer', of sorts. He has consistently gone out of his way to instigate Harry. Harry mentioned that Morgan was a good guy, but was like a worn-out cop - he has seen too much, and it shows.

Personality Edit

He was willing to sacrifice his life for the White Council. His loyalty to the laws of magic knew no bounds. He was intolerent to any who broke the laws, and was the Council's executioner before his death.

Powers and Abilities Edit

Morgan seems to know earth-based evocations, as he was seen using both pincers of earth and a shockwave created by stomping the ground in Dead Beat . He is an accomplished magical duelist, and is recognised by Warden Luccio as being one of relatively few people qualified to take on Nicodemus Archleone in Harry Dresden's place (the purpose of a Second in the Code Duello being that should the Champion be unable to contest the duel, the second must stand in). Morgan is even more capable in pitched battle, recognised as a war hero for his efforts in Proven Guilty, cutting down a Duke of the Red Court and two Counts who simply got between Morgan and the Red King 's retinue. Other examples of his accomplisments include wiping out forty zombies with minimal effort inside a minute, and luring a naagloshii onto a government weapons testing site, and leaving it there to be nuked.

His mastery of the magical Warden's Swords attributed to his success, which can be imbued with magical energy to add metaphysical mass to the sword strokes of the wielder, or as a focus to deliberately undo any magical construct or enchantment they come in contact with, causing havoc with the concentration of those holding the magic in check.

See also Edit

References Edit

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